Xconq - Copyright (c) 1986, 1991 Stanley T. Shebs. WELCOME TO XCONQ! XC5.5.* 9/17/92 EWZ If you're reading this file, you've found the best multiplayer strategy game that's come around in a while (ok, maybe of all time). Xconq 5.5 is the current "official" version available right now. For those of you who have played earlier versions, here's my idea of how the versions progressed: xconq 1.0 x11conq xconq 5.0 --> 5.1 --> 5.2 --> 5.4 ----> 5.5a* --> 5.5b* --> 5.5 \ / --> 5.3 --> 5.3ufl -> Stan Shebs is responsible for up to 5.1. As coordination lacked after 5.1, the source split into two paths. Lots of features were added to 5.3 by Robert Forsman. Other improvements (including, better machine- player code) were included by Greg Fisher and Jeff Young in 5.4. Eric Ziegast got the three of them together by mail so that a Great Unified Version could be created. It then went through alpha and beta and was then modified for use with X11R5 for the 5.5 release. The 5.5 version currently supports X11R4 and X11R5 and runs on a variety of Unix, TCP/IP-based platforms. Ports to other platforms (like DOS, Mac, VMS) do not exist at this time. Since May 92 there have been several bug-fixes done primarily by Bruce Lewis and Eric Mehlhaff thus making xc5.5.1a (unofficial). It will hope- fully soon be merged into the standard distribution. Major development for the 5.5 tree has not been planned, just bug fixes. Xconq 6.0 is an "unofficial" version that's been reportedly floating around Europe. It was created independently of the standard Xconq track. If you have/find a copy, send mail to the xconq request address. Xconq 7.0 is Stan Shebs' "new and improved" Xconq. It will draw upon past experience with 5.x, but will be a complete rewrite full of im- provements that hopefully make it *the* programmable game system of the 90s. For more information on 7.0, see the documentation in the 7.0/doc subdirectory of the xconq archive. Stan says: Thanks to the many XCONQ players around the net who have sent in literally hundreds of suggestions, fixes, and improvements. The manual includes more detailed acknowledgments. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- XCONQ MAILING LISTS Xconq has a mailing list for xconq players and developers. The list in- cludes discussion on anything related to xconq (design, bugs, strategies, etc...). In addition, patches and new releases will be announced through the mailing list. To subscribe to the list, send mail to "xconq-request": Internet: xconq-request@uunet.uu.net UUCP: ...!uunet!xconq-request To post to the list, send mail to "xconq": Internet: xconq@uunet.uu.net UUCP: ...!uunet!xconq-request Mail to the list is archived on ftp.uu.net in the xconq directory. Pre-5.5 mail is in a file named mail.old.Z and mail since then can be found in mail.Z. They are compressed Unix-style mail folders. If you have anything that you would like to add to xconq archive on ftp.uu.net, mail it to xconq-request. Any binary files should be uuencoded before sending. If you find a bug and have a fix or work-around for it, send a descri- ption of the problem and any work-arounds or patches to "xconq-fixes": Internet: xconq-fixes@uunet.uu.net UUCP: ...!uunet!xconq-fixes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HOW TO GET XCONQ Listed below are sites where you can get the most current release of xconq. If this info is outdated, send mail to xconq-request. By FTP: UUNET was the official xconq archive of the 1992 Summer Olympics. Any sources or other xconq errata can be usually be found here. $ ftp ftp.uu.net Name: ftp Password: anything (your e-mail address is required) ftp> bin ftp> cd games/xconq ftp> ls A copy of the most recent "unofficial" source can also be found at ocf.berkeley.edu. $ ftp ocf.berkeley.edu Name: ftp Password: anything (your mail address is preferred) ftp> bin ftp> cd pub/games ftp> ls By UUCP: Xconq is accessable from the UUNET archives. Those who are not UUNET subscribers can access the archives via UUNET's 900 number. (No, it's not a sex line, at least not unless you're a modem. ;^) For more information on using the 900 number, mail xconq-request. Once you are able to access UUNET via UUCP, you can use the fol- lowing shell scripts to access files in the archive. #!/bin/sh # How to get the index of files you can transfer. SRC=uunet!/archive/games/xconq DST=/usr/spool/uucppublic/xconq uucp -d -r -m $SRC/Index $DESTDIR/Index uucp -d -r -m $SRC/README $DESTDIR/README # Then use uucico or Uutry to poll uunet to get your files. You would use similar syntax to retrieve files listed in the Index file. See the uucp(1) and uucico(8) man pages or a local system administrator for further info about using UUCP. (For further info on how to retrieve files, mail xconq-request) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ROGUES GALLERY (5.5) Stan Shebs - founding father + and mother invention (ala 7.0) Eric Zeigast - postmaster + archiver Robert Forsman - resuscitator + hacker Greg Fisher - master hacker