patch-2.4.10 linux/Documentation/joystick.txt

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diff -u --recursive --new-file v2.4.9/linux/Documentation/joystick.txt linux/Documentation/joystick.txt
@@ -1,582 +0,0 @@
-		       Linux Joystick driver v2.0.0
-	       (c) 1996-2000 Vojtech Pavlik <vojtech@suse.cz>
-			     Sponsored by SuSE
-----------------------------------------------------------------------------
-
-0. Disclaimer
-~~~~~~~~~~~~~
-  This program is free software; you can redistribute it and/or modify it
-under the terms of the GNU General Public License as published by the Free
-Software Foundation; either version 2 of the License, or (at your option)
-any later version.
-
-  This program is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
-or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
-more details.
-
-  You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc., 59
-Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
-  Should you need to contact me, the author, you can do so either by e-mail
-- mail your message to <vojtech@suse.cz>, or by paper mail: Vojtech Pavlik,
-Ucitelska 1576, Prague 8, 182 00 Czech Republic
-
-  For your convenience, the GNU General Public License version 2 is included
-in the package: See the file COPYING.
-
-1. Intro
-~~~~~~~~
-  The joystick driver for Linux provides support for a variety of joysticks
-and similar devices. It is based on a larger project aiming to support all
-input devices in Linux.
-
-  Should you encounter any problems while using the driver, or joysticks
-this driver can't make complete use of, I'm very interested in hearing about
-them. Bug reports and success stories are also welcome.
-
-  The input project website is at:
-
-	http://www.suse.cz/development/input/
-	http://atrey.karlin.mff.cuni.cz/~vojtech/input/
-
-  There is also a mailing list for the driver at:
-
-	listproc@atrey.karlin.mff.cuni.cz
-
-send "subscribe linux-joystick Your Name" to subscribe to it.
-
-2. Usage
-~~~~~~~~
-  For basic usage you just choose the right options in kernel config and
-you should be set.
-
-2.1 inpututils
-~~~~~~~~~~~~~~
-For testing and other purposes (for example serial devices), a set of
-utilities is available at the abovementioned website. I suggest you download
-and install it before going on.
-
-2.2 Device nodes
-~~~~~~~~~~~~~~~~
-For applications to be able to use the joysticks, in you don't use devfs,
-you'll have to manually create these nodes in /dev:
-
-cd /dev
-rm js*
-mkdir input
-mknod input/js0 c 13 0
-mknod input/js1 c 13 1
-mknod input/js2 c 13 2
-mknod input/js3 c 13 3
-ln -s input/js0 js0
-ln -s input/js1 js1
-ln -s input/js2 js2
-ln -s input/js3 js3
-
-For testing with inpututils it's also convenient to create these:
-
-mknod input/event0 c 13 64
-mknod input/event1 c 13 65
-mknod input/event2 c 13 66
-mknod input/event3 c 13 67
-
-2.4 Modules needed 
-~~~~~~~~~~~~~~~~~~
-  For all joystick drivers to function, you'll need the userland interface
-module in kernel, either loaded or compiled in:
-
-	modprobe joydev
-
-  For gameport joysticks, you'll have to load the gameport driver as well;
-
-	modprove ns558
-
-  And for serial port joysticks, you'll need the serial input line
-discipline module loaded and the inputattach utility started:
-
-	modprobe serport
-	inputattach -xxx /dev/tts/X &
-
-  In addition to that, you'll need the joystick driver module itself, most
-usually you'll have an analog joystick:
-
-	modprobe analog
-	
-  For automatic module loading, something like this might work:
-
-	alias tty-ldisc-2 serport
-	alias char-major-13 joydev ns558 analog
-
-2.5 Verifying that it works
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  For testing the joystick driver functionality, there is the jstest
-program in the utilities package. You run it by typing:
-
-	jstest /dev/js0
-
-  And it should show a line with the joystick values, which update as you
-move the stick, and press its buttons. The axes should all be zero when the
-joystick is in the center position. They should not jitter by themselves to
-other close values, and they also should be steady in any other position of
-the stick. They should have the full range from -32767 to 32767. If all this
-is met, then it's all fine, and you can play the games. :)
-
-  If it's not, then there might be a problem. Try to calibrate the joystick,
-and if it still doesn't work, read the drivers section of this file, the
-troubleshooting section, and the FAQ.
-
-2.6. Calibration
-~~~~~~~~~~~~~~~~
-  For most joysticks you won't need any manual calibration, since the
-joystick should be autocalibrated by the driver automagically. However, with
-some analog joysticks, that either do not use linear resistors, or if you
-want better precision, you can use the jscal program
-
-	jscal -c /dev/js0
-
- included in the joystick package to set better correction coefficients than
-what the driver would choose itself.
-
-  After calibrating the joystick you can verify if you like the new
-calibration using the jstest command, and if you do, you then can save the
-correction coefficients into a file
-
-	jscal -p /dev/js0 > /etc/joystick.cal
-
-  And add a line to your rc script executing that file
-
-	source /etc/joystick.cal
-
-  This way, after the next reboot your joystick will remain calibrated. You
-can also add the jscal -p line to your shutdown script.
-
-
-3. HW specific driver information
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-In this section each of the separate hardware specific drivers is described.
-
-3.1 Analog joysticks
-~~~~~~~~~~~~~~~~~~~~
-  The analog.c uses the standard analog inputs of the gameport, and thus
-supports all standard joysticks and gamepads. It uses a very advanced
-routine for this, allowing for data precision that can't be found on any
-other system.
-
-  It also supports extensions like additional hats and buttons compatible
-with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek
-Cyborg 'digital' joysticks are also supported by this driver, because
-they're basically souped up CHF sticks.
-
-  However the only types that can be autodetected are:
-
-* 2-axis, 4-button joystick
-* 3-axis, 4-button joystick
-* 4-axis, 4-button joystick
-* Saitek Cyborg 'digital' joysticks
-
-  For other joystick types (more/less axes, hats, and buttons) support
-you'll need to specify the types either on the kernel command line or on the
-module command line, when inserting analog.o into the kernel. The
-parameters are:
-
-	js=type,type,type,....
-
-  'type' is type of the joystick from the table below, defining joysticks
-present on gameports in the system, starting with gameport0, second 'type'
-entry defining joystick on gameport1 and so on.
-
-	Type     | Meaning
-	-----------------------------------
-	none     | No analog joystick on that port
-	auto     | Autodetect joystick
-	2btn     | 2-button n-axis joystick
-	y-joy    | Two 2-button 2-axis joysticks on an Y-cable
-	y-pad    | Two 2-button 2-axis gamepads on an Y-cable
-	fcs      | Thrustmaster FCS compatible joystick
-	chf      | Joystick with a CH Flightstick compatible hat
-	fullchf  | CH Flightstick compatible with two hats and 6 buttons
-	gamepad  | 4/6-button n-axis gamepad
-	gamepad8 | 8-button 2-axis gamepad
-
-  In case your joystick doesn't fit in any of the above categories, you can
-specify the type as a number by combining the bits in the table below. This
-is not recommended unless you really know what are you doing. It's not
-dangerous, but not simple either.
-
-	Bit | Meaning
-	--------------------------
-	 0  | Axis X1
-	 1  | Axis Y1
-	 2  | Axis X2
-	 3  | Axis Y2
-	 4  | Button A
-	 5  | Button B
-	 6  | Button C
-	 7  | Button D
-	 8  | CHF Buttons X and Y
-	 9  | CHF Hat 1
-	10  | CHF Hat 2
-	11  | FCS Hat
-	12  | Pad Button X
-	13  | Pad Button Y
-	14  | Pad Button U
-	15  | Pad Button V
-	16  | Saitek F1-F4 Buttons
-	17  | Saitek Digital Mode
-	19  | GamePad
-	20  | Joy2 Axis X1
-	21  | Joy2 Axis Y1
-	22  | Joy2 Axis X2
-	23  | Joy2 Axis Y2
-	24  | Joy2 Button A
-	25  | Joy2 Button B
-	26  | Joy2 Button C
-	27  | Joy2 Button D
-	31  | Joy2 GamePad
-
-3.2 Microsoft SideWinder joysticks
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
-module. All currently supported joysticks:
-
-* Microsoft SideWinder 3D Pro
-* Microsoft SideWinder Force Feedback Pro
-* Microsoft SideWinder Force Feedback Wheel
-* Microsoft SideWinder FreeStyle Pro 
-* Microsoft SideWinder GamePad (up to four, chained)
-* Microsoft SideWinder Precision Pro 
-* Microsoft SideWinder Precision Pro USB 
-
-  are autodetected, and thus no module parameters are needed.
-
-  There is one caveat with the 3D Pro. There are 9 buttons reported,
-although the joystick has only 8. The 9th button is the mode switch on the
-rear side of the joystick. However, moving it, you'll reset the joystick,
-and make it unresponsive for about a one third of a second. Furthermore, the
-joystick will also re-center itself, taking the position it was in during
-this time as a new center position. Use it if you want, but think first.
-
-  The SideWinder Standard is not a digital joystick, and thus is supported
-by the analog driver described above. 
-
-3.3 Logitech ADI devices
-~~~~~~~~~~~~~~~~~~~~~~~~
-  Logitech ADI protocol is supported by the adi.c module. It should support
-any Logitech device using this protocol. This includes, but is not limited
-to:
-
-* Logitech CyberMan 2
-* Logitech ThunderPad Digital
-* Logitech WingMan Extreme Digital
-* Logitech WingMan Formula
-* Logitech WingMan Interceptor
-* Logitech WingMan GamePad
-* Logitech WingMan GamePad USB
-* Logitech WingMan GamePad Extreme
-* Logitech WingMan Extreme Digital 3D
-
-  ADI devices are autodetected, and the driver supports up to two (any
-combination of) devices on a single gameport, using an Y-cable or chained
-together.
-
-  Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
-Extreme and Logitech WingMan ThunderPad are not digital joysticks and are
-handled by the analog driver described above. Logitech WingMan Warrior and
-Logitech Magellan are supported by serial drivers described below.  Logitech
-WingMan Force and Logitech WingMan Formula Force are supported by the
-I-Force driver described below. Logitech CyberMan is not supported yet.
-
-3.4 Gravis GrIP
-~~~~~~~~~~~~~~~
-  Gravis GrIP protocol is supported by the grip.c module. It currently
-supports:
-
-* Gravis GamePad Pro
-* Gravis BlackHawk Digital
-* Gravis Xterminator
-* Gravis Xterminator DualControl
-
-  All these devices are autodetected, and you can even use any combination
-of up to two of these pads either chained together or using an Y-cable on a
-single gameport.
-
-GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and
-hopefully will be supported soon. Other Gravis joysticks are supported by
-the analog driver.
-
-3.5 FPGaming A3D and MadCatz A3D
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  The Assassin 3D protocol created by FPGaming, is used both by FPGaming
-themselves and is licensed to MadCatz. A3D devices are supported by the
-a3d.c module. It currently supports:
-
-* FPGaming Assassin 3D
-* MadCatz Panther
-* MadCatz Panther XL
-
-  All these devices are autodetected. Because the Assassin 3D and the Panther
-allow connecting analog joysticks to them, you'll need to load the analog
-driver as well to handle the attached joysticks.
-
-  The trackball should work with USB mousedev module as a normal mouse. See
-the USB documentation for how to setup an USB mouse.
-
-3.6 ThrustMaster DirectConnect (BSP)
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  The TM DirectConnect (BSP) protocol is supported by the tmdc.c
-module. This includes, but is not limited to:
-
-* ThrustMaster Millenium 3D Inceptor
-* ThrustMaster 3D Rage Pad
-* ThrustMaster Fusion Digital Game Pad
-
-  Devices not directly supported, but hopefully working are:
-
-* ThrustMaster FragMaster
-* ThrustMaster Attack Throttle
-
-  If you have one of these, contact me.
-
-  BSP devices are autodetected, and thus no parameters to the module
-are needed. Up to two TMDC devices can be connected to one gameport, using
-an Y-cable.
-
-3.7 Creative Labs Blaster
-~~~~~~~~~~~~~~~~~~~~~~~~~
-  The Blaster protocol is supported by the cobra.c module. It supports only
-the:
-
-* Creative Blaster GamePad Cobra
-
-  Up to two of these can be used on a single gameport, using an Y-cable.
-
-3.8 Genius Digital joysticks 
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  The Genius digitally communicating joysticks are supported by the gf2k.c
-module. This includes:
-
-* Genius Flight2000 F-23 joystick 
-* Genius Flight2000 F-31 joystick 
-* Genius G-09D gamepad
-
-  Other Genius digital joysticks are not supported yet, but support can be
-added fairly easily.
-
-3.9 InterAct Digital joysticks
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  The InterAct digitally communicating joysticks are supported by the
-interact.c module. This includes:
-
-* InterAct HammerHead/FX gamepad
-* InterAct ProPad8 gamepad 
-
-  Other InterAct digital joysticks are not supported yet, but support can be 
-added fairly easily.
-
-3.10 PDPI Lightning 4 gamecards
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  PDPI Lightning 4 gamecards are supported by the lightning.c module.
-Once the module is loaded, the analog driver can be used to handle the
-joysticks. Digitally communicating joystick will work only on port 0, while
-using Y-cables, you can connect up to 8 analog joysticks to a single L4
-card, 16 in case you have two in your system.
-
-3.11 Trident 4DWave / Aureal Vortex
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets
-provide an "Enhanced Game Port" mode where the soundcard handles polling the
-joystick.  This mode is supported by the pcigame.c module. Once loaded the
-analog driver can use the enhanced features of these gameports..
-
-3.12 Amiga
-~~~~~~~~~~
-  Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
-driver. Since they can't be autodetected, the driver has a command line.
-
-	amijoy=a,b
-
-  a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
-the Amiga.
-
-	Value | Joystick type
-	---------------------
-	  0   | None
-	  1   | 1-button digital joystick
-
-  No more joystick types are supported now, but that should change in the
-future if I get an Amiga in the reach of my fingers.
-
-3.13 Game console and 8-bit pads and joysticks
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-See joystick-parport.txt for more info.
-
-3.14 SpaceTec/LabTec devices
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  SpaceTec serial devices communicate using the SpaceWare protocol. It is
-supported by the spaceorb.c and spaceball.c drivers. The devices currently
-supported by spaceorb.c are:
-
-* SpaceTec SpaceBall Avenger
-* SpaceTec SpaceOrb 360
-
-Devices currently supported by spaceball.c are:
-
-* SpaceTec SpaceBall 4000 FLX
-
-  In addition to having the spaceorb/spaceball and serport modules in the
-kernel, you also need to attach a serial port to it. to do that, run the
-jsattach program:
-
-	inputattach --spaceorb /dev/tts/x &
-or
-	jsattach --spaceball /dev/tts/x &
-
-where /dev/tts/x is the serial port which the device is connected to. After
-doing this, the device will be reported and will start working.
-
-  There is one caveat with the SpaceOrb. The button #6, the on the bottom
-side of the orb, although reported as an ordinary button, causes internal
-recentering of the spaceorb, moving the zero point to the position in which
-the ball is at the moment of pressing the button. So, think first before
-you bind it to some other function.
-
-SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet. 
-
-3.15 Logitech SWIFT devices
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  The SWIFT serial protocol is supported by the warrior.c module. It
-currently supports only the:
-
-* Logitech WingMan Warrior
-
-but in the future, Logitech CyberMan (the original one, not CM2) could be
-supported as well. To use the module, you need to run jsattach after you
-insert/compile the module into your kernel:
-
-	inputattach --warrior /dev/tts/x &
-
-/dev/tts/x is the serial port your Warrior is attached to.
-
-3.16 Magellan / Space Mouse
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
-  The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
-Systems), for many other companies (Logitech, HP, ...) is supported by the
-joy-magellan module. It currently supports only the:
-
-* Magellan 3D
-* Space Mouse
-
-models, the additional buttons on the 'Plus' versions are not supported yet.
-
-  To use it, you need to attach the serial port to the driver using the
-
-	inputattach --magellan /dev/tts/x &
-
-command. After that the Magellan will be detected, initialized, will beep,
-and the /dev/input/jsX device should become usable.
-
-3.17 I-Force devices 
-~~~~~~~~~~~~~~~~~~~~
-  All I-Force devices ale supported by the iforce.c module. This includes,
-but is not limited to:
-
-* Logitech WingMan Force
-* Logitech WingMan Force Wheel 
-* Guillemot Race Leader wheel 
-
-  To use it, you need to attach the serial port to the driver using the
-
-	inputattach --iforce /dev/tts/x &
-
-command. After that the I-Force device will be detected, and the
-/dev/input/jsX device should become usable.
-
-  In case you're using the device via the USB port, the inputattach command
-isn't needed.
-
-4. Troubleshooting
-~~~~~~~~~~~~~~~~~~
-  There is quite a high probability that you run into some problems. For
-testing whether the driver works, if in doubt, use the jstest utility in
-some of its modes. The most useful modes are "normal" - for the 1.x
-interface, and "old" for the "0.x" interface. You run it by typing:
-
-	jstest --normal /dev/input/js0
-	jstest --old    /dev/input/js0
-
-  Additionally you can do a test with the evtest utility:
-
-	evtest /dev/input/event0
-
-  Oh, and read the FAQ! :)
-
-5. FAQ
-~~~~~~
-Q: Running 'jstest /dev/js0' results in "File not found" error. What's the
-   cause?
-A: The device files don't exist. Create them (see section 2.2).
-
-Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
-   or pad that uses a 9-pin D-type cannon connector to the serial port of my
-   PC?
-A: Yes, it is possible, but it'll burn your serial port or the pad. It
-   won't work, of course.
-
-Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
-A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
-   for them.
-
-6. Programming Interface
-~~~~~~~~~~~~~~~~~~~~~~~~
-  The 1.0 driver uses a new, event based approach to the joystick driver.
-Instead of the user program polling for the joystick values, the joystick
-driver now reports only any changes of its state. See joystick-api.txt,
-joystick.h and jstest.c included in the joystick package for more
-information. The joystick device can be used in either blocking or
-nonblocking mode and supports select() calls.
-
-  For backward compatibility the old (v0.x) interface is still included.
-Any call to the joystick driver using the old interface will return values
-that are compatible to the old interface.  This interface is still limited
-to 2 axes, and applications using it usually decode only 2 buttons, although
-the driver provides up to 32.
-
-7. Credits
-~~~~~~~~~~
-  Thanks to the following people who contributed code, ideas or specifications
-to the joystick driver development:
-
-	Arthur C. Smith		<asmith@cbnewsd.att.com>
-	Eyal Lebedinsky		<eyal@eyal.emu.id.au>
-	Jeff Tranter		<tranter@software.mitel.com>
-	Carlos Puchol		<cpg@cs.utexas.edu>
-	Matt Rhoten		<mrhoten@oz.net>
-	Dan Fandrich		<dan@fch.wimsey.bc.ca>
-	Sverker Wilberg		<sverkerw@manila.docs.uu.se>
-	Hal Maney		<maney@norden.com>
-	Bernd Schmidt		<crux@pool.informatik.rwth-aachen.de>
-	Alan Cox		<alan@lxorguk.ukuu.org.uk>
-	John Markus Bjorndalen	<johnm@cs.uit.no>
-	Boris Muehmer		<mhs@cybernet-ag.de>
-	Robert W. Grubbs	<rwgrubbs@vt.edu>
-	Pete Chown		<pete.chown@skygate.co.uk>
-	Benji York		<benji@cookeville.com>
-	Leslie F. Donaldson	<donaldlf@cs.rose-hulman.edu>
-	Eng-Jon Ong		<ongej@dcs.qmw.ac.uk>
-	Ragnar Hojland Espinosa	<ragnar@macula.net>
-	Brian Gerst		<bgerst@quark.vpplus.com>
-	Andree Borrmann		<a.borrmann@tu-bs.de>
-	Martin Giguere		<zefrench@hotmail.com>
-	David Thompson		<dcthomp@mail.utexas.edu>
-	Justin Wake		<spectre@telefragged.com>
-	Benoit Triquet		<benoit@adsl-216-100-248-201.dsl.pacbell.net>
-	John Dahlstrom		<jodaman@bradley.edu>
-	Dan Gohman		<gohmandj@mrs.umn.edu>
-	Joe Krahn		<krahn@niehs.nih.gov>
-	David Kuder		<alphagod@penguinpowered.com>
-	Raymond Ingles		<sorceror@tir.com>
-
-  If you think you should be in this list and are not, it's possible that
-I forgot to include you - contact me and I'll correct the error. :)

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