From ph@miro.Berkeley.EDU Fri Dec 23 20:07:49 1988 Path: leah!csd4.milw.wisc.edu!mailrus!ames!pasteur!miro.Berkeley.EDU!ph From: ph@miro.Berkeley.EDU (Paul Heckbert) Newsgroups: comp.graphics Subject: Re: Sound tracing Keywords: Ray tracing, acoustics Message-ID: <8504@pasteur.Berkeley.EDU> Date: 24 Dec 88 01:07:49 GMT References: <239@raunvis.UUCP> Sender: news@pasteur.Berkeley.EDU Reply-To: ph@miro.Berkeley.EDU (Paul Heckbert) Organization: University of California at Berkeley Lines: 71 In article <239@raunvis.UUCP> kjartan@raunvis.UUCP (Kjartan Pierre Emilsson Jardedlisfraedi) asks: > Has anyone had any experience with the application of ray-tracing techniques > to simulate accoustics, i.e the formal equivalent of ray-tracing using sound > instead of light? ... Yes, John Walsh, Norm Dadoun, and others at the University of British Columbia have used ray tracing-like techniques to simulate acoustics. They called their method of tracing polygonal cones through a scene "beam tracing" (even before Pat Hanrahan and I independently coined the term for graphics applications). Walsh et al simulated the reflection and diffraction of sound, and were able to digitally process an audio recording to simulate room acoustics to aid in concert hall design. This is my (four year old) bibliography of their papers: %A Norm Dadoun %A David G. Kirkpatrick %A John P. Walsh %T Hierarchical Approaches to Hidden Surface Intersection Testing %J Proceedings of Graphics Interface '82 %D May 1982 %P 49-56 %Z hierarchical convex hull or minimal bounding box to optimize intersection testing between beams and polyhedra, for graphics and acoustical analysis %K bounding volume, acoustics, intersection testing %A John P. Walsh %A Norm Dadoun %T The Design and Development of Godot: A System for Room Acoustics Modeling and Simulation %B 101st meeting of the Acoustical Society of America %C Ottawa %D May 1981 %A John P. Walsh %A Norm Dadoun %T What Are We Waiting for? The Development of Godot, II %B 103rd meeting of the Acoustical Society of America %C Chicago %D Apr. 1982 %K beam tracing, acoustics %A John P. Walsh %T The Simulation of Directional Sound Sources in Rooms by Means of a Digital Computer %R M. Mus. Thesis %I U. of Western Ontario %C London, Canada %D Fall 1979 %K acoustics %A John P. Walsh %T The Design of Godot: A System for Room Acoustics Modeling and Simulation, paper E15.3 %B Proc. 10th International Congress on Acoustics %C Sydney %D July 1980 %A John P. Walsh %A Marcel T. Rivard %T Signal Processing Aspects of Godot: A System for Computer-Aided Room Acoustics Modeling and Simulation %B 72nd Convention of the Audio Engineering Society %C Anaheim, CA %D Oct. 1982 Paul Heckbert, CS grad student 508-7 Evans Hall, UC Berkeley UUCP: ucbvax!miro.berkeley.edu!ph Berkeley, CA 94720 ARPA: ph@miro.berkeley.edu